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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PacketHandlers
References
Module
Engine
Header
/Engine/Source/Runtime/Engine/Public/PacketHandlers/StatelessConnectHandlerComponent.h
Include
#include "PacketHandlers/StatelessConnectHandlerComponent.h"
Syntax
struct FStatelessHandshakeFailureInfo
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Contains the information necessary for processing a failed stateless handshake, on the Game Thread. Designed to be sent from the Receive Thread, to the Game Thread.
Variables
Type
Name
Description
EHandshakeFailureReason
FailureReason
The reason the handshake failed
EEngineNetworkRuntimeFeatures
RemoteNetworkFeatures
The net runtime features of the remote side
uint32
RemoteNetworkVersion
The Network CL version of the remote side
Constructors