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Unreal Engine C++ API Reference > Runtime > Engine
Classes
Type | Name | Description | |
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FStatelessHandshakeFailureInfo | Contains the information necessary for processing a failed stateless handshake, on the Game Thread. | |
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StatelessConnectHandlerComponent | PacketHandler component for implementing a stateless (non-memory-consuming) connection handshake | |
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UEngineHandlerComponentFactory | Factory class for loading HandlerComponent's contained within Engine |
Constants
Name | Description |
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UE::Net::HandshakeCompatibilityBreaks | List of EHandshakeVersion's which break net compatibility (sorted from earliest to latest) |
Typedefs
Name | Description |
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FHandshakeFailureFunc | Callback function for handling a failed stateless handshake. |
Enums
Type | Name | Description | |
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UE::Net::EHandshakeFailureReason | Reasons for handshake failures | |
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UE::Net::EHandshakePacketModifier | Flags/modifiers affecting how handshake packets are handled (e.g. restart handshake packets) | |
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UE::Net::EHandshakePacketType | The different handshake packet types | |
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UE::Net::EHandshakeVersion | The different handshake protocol versions |
Functions
Type | Name | Description | |
---|---|---|---|
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constexpr bool | ||
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constexpr EHandshakePacketModifier | ||
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EHandshakePacketModifier & | ||
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constexpr EHandshakePacketModifier | ||
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EHandshakePacketModifier & | ||
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constexpr EHandshakePacketModifier | ||
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EHandshakePacketModifier & | ||
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constexpr EHandshakePacketModifier |