Navigation
Unreal Engine C++ API Reference > Runtime > Engine > PacketHandlers > StatelessConnectHandlerComponent
- HandlerComponent::Outgoing()
- StatelessConnectHandlerComponent::Outgoing()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PacketHandlers/StatelessConnectHandlerComponent.h |
Include | #include "PacketHandlers/StatelessConnectHandlerComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/PacketHandlers/StatelessConnectHandlerComponent.cpp |
virtual void Outgoing
&40;
FBitWriter & Packet,
FOutPacketTraits & Traits
&41;
Remarks
Handles any outgoing packets
Parameters
Name | Description |
---|---|
Packet | The packet to be handled |
Traits | Traits for the packet, passed down through the packet pipeline (likely from the NetConnection) |