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Unreal Engine C++ API Reference > Runtime > Engine > PacketHandlers > StatelessConnectHandlerComponent
- HandlerComponent::IsValid()
- StatelessConnectHandlerComponent::IsValid()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PacketHandlers/StatelessConnectHandlerComponent.h |
Include | #include "PacketHandlers/StatelessConnectHandlerComponent.h" |
virtual bool IsValid&40;&41; const
Remarks
Return whether this handler is valid