Navigation
Unreal Engine C++ API Reference > Runtime > Engine > PacketHandlers > StatelessConnectHandlerComponent
Deprecated * Use the version of 'HandlerComponent::Incoming' which takes 'FIncomingPacketRef' instead
- HandlerComponent::Incoming()
- StatelessConnectHandlerComponent::Incoming()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PacketHandlers/StatelessConnectHandlerComponent.h |
Include | #include "PacketHandlers/StatelessConnectHandlerComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/PacketHandlers/StatelessConnectHandlerComponent.cpp |
virtual void Incoming
&40;
FBitReader & Packet
&41;
Remarks
Delay deprecation for initial checkin