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Unreal Engine C++ API Reference > Runtime > Engine > PacketHandlers > StatelessConnectHandlerComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PacketHandlers/StatelessConnectHandlerComponent.h |
Include | #include "PacketHandlers/StatelessConnectHandlerComponent.h" |
bool HasPassedChallenge
&40;
const TSharedPtr< const FInternetAddr > & Address,
bool & bOutRestartedHandshake
&41; const
Remarks
Whether or not the specified connection address, has just passed the connection handshake challenge.
Parameters
Name | Description |
---|---|
Address | The address (including port, for UIpNetDriver) being checked |
bOutRestartedHandshake | Whether or not the passed challenge, was a restarted handshake for an existing NetConnection |