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Unreal Engine C++ API Reference > Runtime > Engine > PacketHandlers > StatelessConnectHandlerComponent
- HandlerComponent::GetReservedPacketBits()
- StatelessConnectHandlerComponent::GetReservedPacketBits()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PacketHandlers/StatelessConnectHandlerComponent.h |
Include | #include "PacketHandlers/StatelessConnectHandlerComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/PacketHandlers/StatelessConnectHandlerComponent.cpp |
virtual int32 GetReservedPacketBits&40;&41; const
Remarks
Returns the amount of reserved packet/protocol bits expected from this component.
IMPORTANT: This MUST be accurate, and should represent the worst-case number of reserved bits expected from the component. If this is inaccurate, packets will randomly fail to send, in rare cases which are extremely hard to trace. The worst-case reserved packet bits for the component