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Unreal Engine C++ API Reference > Runtime > Engine > PacketHandlers > StatelessConnectHandlerComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PacketHandlers/StatelessConnectHandlerComponent.h |
Include | #include "PacketHandlers/StatelessConnectHandlerComponent.h" |
bool DoesRestartedHandshakeMatch
&40;
StatelessConnectHandlerComponent & NetConnComponent
&41; const
Remarks
When a restarted handshake is completed, this is used to match it up with the existing NetConnection Whether or not the specified component, belongs to the client which restarted the handshake
Parameters
Name | Description |
---|---|
NetConnComponent | The NetConnection StatelessConnectHandlerComponent, which is being checked for a match |