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Unreal Engine C++ API Reference > Runtime > Engine > PacketHandlers > StatelessConnectHandlerComponent
- HandlerComponent::CanReadUnaligned()
- StatelessConnectHandlerComponent::CanReadUnaligned()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PacketHandlers/StatelessConnectHandlerComponent.h |
Include | #include "PacketHandlers/StatelessConnectHandlerComponent.h" |
virtual bool CanReadUnaligned&40;&41; const
Remarks
Whether or not the Incoming/IncomingConnectionless implementations, support reading Packets that aren't aligned at bit position 0 (i.e. whether or not this handler supports bit-level, rather than byte-level, reads) Whether or not the above is supported