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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PackedLevelActor > API/Runtime/Engine/PackedLevelActor/FPackedLevelActorBuilder
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/PackedLevelActor/PackedLevelActorBuilder.h |
| Include | #include "PackedLevelActor/PackedLevelActorBuilder.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PackedLevelActor/PackedLevelActorBuilder.cpp |
static UBlueprint &42; CreatePackedLevelActorBlueprintWithDialog
&40;
TSoftObjectPtr< UBlueprint > InBlueprintAsset,
TSoftObjectPtr< UWorld > InWorldAsset,
bool bInCompile
&41;
Remarks
Creates a new APackedLevelActor Blueprint using InPackagePath/InAssetName as hint for path. Prompts the user to input the final asset name.