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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PackedLevelActor > API/Runtime/Engine/PackedLevelActor/FPackedLevelActorBuilder > API/Runtime/Engine/PackedLevelActor/FPackedLevelActorBuilder/CreateOrUpdateBl-
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/PackedLevelActor/PackedLevelActorBuilder.h |
| Include | #include "PackedLevelActor/PackedLevelActorBuilder.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PackedLevelActor/PackedLevelActorBuilder.cpp |
bool CreateOrUpdateBlueprint
&40;
TSoftObjectPtr< UWorld > InWorldAsset,
TSoftObjectPtr< UBlueprint > InBlueprintAsset,
bool bCheckoutAndSave,
bool bPromptForSave
&41;
Remarks
Creates/Updates a APackedLeveInstance Blueprint from InWorldAsset (will overwrite existing asset or show a dialog if InBlueprintAsset is null)