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Unreal Engine C++ API Reference > Runtime > Engine > Net > UVOIPTalker
- UActorComponent::OnComponentDestroyed()
- UVOIPTalker::OnComponentDestroyed()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/VoiceConfig.h |
Include | #include "Net/VoiceConfig.h" |
Source | /Engine/Source/Runtime/Engine/Private/VoiceConfig.cpp |
virtual void OnComponentDestroyed
&40;
bool bDestroyingHierarchy
&41;
Remarks
Overridden to ensure that instances of UVOIPTalker unregister themselves from the static VoiceTalkerMap.