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Unreal Engine C++ API Reference > Runtime > Engine > Components > UActorComponent
- UActorComponent::OnComponentDestroyed()
- USceneCaptureComponentCube::OnComponentDestroyed()
- UComposurePostProcessPass::OnComponentDestroyed()
- UDisplayClusterPreviewShareComponent::OnComponentDestroyed()
- ULandscapePatchComponent::OnComponentDestroyed()
- UVCamComponent::OnComponentDestroyed()
- UPCGComponent::OnComponentDestroyed()
- UVOIPTalker::OnComponentDestroyed()
- USceneCaptureComponent2D::OnComponentDestroyed()
- UCameraComponent::OnComponentDestroyed()
- UCineCameraComponent::OnComponentDestroyed()
- UGroomComponent::OnComponentDestroyed()
- UMotionControllerComponent::OnComponentDestroyed()
- USceneCaptureComponent::OnComponentDestroyed()
- USceneCaptureComponentCube::OnComponentDestroyed()
- USceneCaptureComponent2D::OnComponentDestroyed()
- UChildActorComponent::OnComponentDestroyed()
- UCineCameraComponent::OnComponentDestroyed()
- UNiagaraComponent::OnComponentDestroyed()
- UWaterBodyComponent::OnComponentDestroyed()
- USceneComponent::OnComponentDestroyed()
- USceneCaptureComponentCube::OnComponentDestroyed()
- UComposurePostProcessPass::OnComponentDestroyed()
- ULandscapePatchComponent::OnComponentDestroyed()
- UVCamComponent::OnComponentDestroyed()
- USceneCaptureComponent2D::OnComponentDestroyed()
- UCameraComponent::OnComponentDestroyed()
- UCineCameraComponent::OnComponentDestroyed()
- UGroomComponent::OnComponentDestroyed()
- UMotionControllerComponent::OnComponentDestroyed()
- USceneCaptureComponent::OnComponentDestroyed()
- USceneCaptureComponentCube::OnComponentDestroyed()
- USceneCaptureComponent2D::OnComponentDestroyed()
- UChildActorComponent::OnComponentDestroyed()
- UCineCameraComponent::OnComponentDestroyed()
- UNiagaraComponent::OnComponentDestroyed()
- UWaterBodyComponent::OnComponentDestroyed()
- USkeletalMeshComponent::OnComponentDestroyed()
- UPrimitiveComponent::OnComponentDestroyed()
- UGroomComponent::OnComponentDestroyed()
- UMotionControllerComponent::OnComponentDestroyed()
- UNiagaraComponent::OnComponentDestroyed()
- UWaterBodyComponent::OnComponentDestroyed()
- USkeletalMeshComponent::OnComponentDestroyed()
- UAbilitySystemComponent::OnComponentDestroyed()
- USkeletalMeshComponent::OnComponentDestroyed()
- UPrimitiveComponent::OnComponentDestroyed()
- UGroomComponent::OnComponentDestroyed()
- UMotionControllerComponent::OnComponentDestroyed()
- UNiagaraComponent::OnComponentDestroyed()
- UWaterBodyComponent::OnComponentDestroyed()
- USkeletalMeshComponent::OnComponentDestroyed()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
Include | #include "Components/ActorComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp |
virtual void OnComponentDestroyed
&40;
bool bDestroyingHierarchy
&41;
Remarks
Called when a component is destroyed
Parameters
Name | Description |
---|---|
bDestroyingHierarchy | True if the entire component hierarchy is being torn down, allows avoiding expensive operations |