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Unreal Engine C++ API Reference > Runtime > Engine > Net
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/NetworkGranularMemoryLogging.h |
Include | #include "Net/NetworkGranularMemoryLogging.h" |
Syntax
struct FScopeMarker
Constructors
Type | Name | Description | |
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FScopeMarker
(
FArchive& InAr, |
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | BeginWork () |
|
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void | ||
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const FString & | GetScopeName () |
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const bool | IsEnabled () |
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void | LogCustomWork
(
const FString& WorkName, |