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Unreal Engine C++ API Reference > Runtime > Engine > Net > FScopeMarker
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/NetworkGranularMemoryLogging.h |
Include | #include "Net/NetworkGranularMemoryLogging.h" |
Source | /Engine/Source/Runtime/Engine/Private/Net/NetworkGranularMemoryLogging.cpp |
void LogCustomWork
&40;
const FString & WorkName,
const uint64 Bytes
&41; const