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Unreal Engine C++ API Reference > Runtime > Engine > Net
Inheritance Hierarchy
- TSharedFromThis
- FNoncopyable
- FReplayPlaylistTracker
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/ReplayPlaylistTracker.h |
Include | #include "Net/ReplayPlaylistTracker.h" |
Syntax
struct FReplayPlaylistTracker :
public TSharedFromThis< FReplayPlaylistTracker >,
public FNoncopyable
Remarks
Used with UGameInstance::PlayReplayPlaylist to manage playing a set of Replays in succession.
Constructors
No constructors are accessible with public or protected access.
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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const TArrayView< const FString > | Gets the last updated value of AdditionalOptions. | |
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const int32 | Gets the index of the current replay in the playlist. | |
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UGameInstance * | Gets the GameInstance used to start replays. | |
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const int32 | Gets the number of replays in the playlist. | |
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const TArrayView< const FString > | GetPlaylist () |
Gets the actual playlist. |
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UWorld * | Gets the last updated value of WorldOverride. | |
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const int32 | Whether or not we're currently on the last replay in a playlist. |
Typedefs
Name | Description |
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ThisClass |