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Unreal Engine C++ API Reference > Runtime > Engine > Net > FReplayPlaylistTracker
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/ReplayPlaylistTracker.h |
Include | #include "Net/ReplayPlaylistTracker.h" |
const int32 IsOnLastReplay&40;&41; const
Remarks
Whether or not we're currently on the last replay in a playlist.