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Unreal Engine C++ API Reference > Runtime > Engine > Net
Inheritance Hierarchy
- FNoncopyable
- FRepState
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/RepLayout.h |
Include | #include "Net/RepLayout.h" |
Syntax
class FRepState : public FNoncopyable
Remarks
Replication State that is unique Per Object Per Net Connection.
Constructors
No constructors are accessible with public or protected access.
Functions
Type | Name | Description | |
---|---|---|---|
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void | CountBytes
(
FArchive& Ar |
|
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FReceivingRepState * | ||
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const FReceivingRepState * | ||
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FSendingRepState * | ||
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const FSendingRepState * |