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Unreal Engine C++ API Reference > Runtime > Engine > Net
Inheritance Hierarchy
- FNoncopyable
- FReceivingRepState
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/RepLayout.h |
Include | #include "Net/RepLayout.h" |
Syntax
class FReceivingRepState : public FNoncopyable
Remarks
Replication State needed to track received properties.
Variables
Type | Name | Description | |
---|---|---|---|
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FGuidReferencesMap | GuidReferencesMap | Map of Absolute Property Offset to GUID Reference for properties. |
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TArray< FProperty * > | RepNotifies | List of properties that have RepNotifies that we will need to call on Clients. |
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TMap< FProperty *, TArray< uint8 > > | RepNotifyMetaData | Holds MetaData (such as array index) for RepNotifies. Only used for CustomDeltaProperties. |
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FRepStateStaticBuffer | StaticBuffer | Latest state of all property data. Only valid on clients. |
Constructors
No constructors are accessible with public or protected access.
Functions
Type | Name | Description | |
---|---|---|---|
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void | CountBytes
(
FArchive& Ar |