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Unreal Engine C++ API Reference > Runtime > Engine > Net > FRepLayout
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/RepLayout.h |
Include | #include "Net/RepLayout.h" |
Source | /Engine/Source/Runtime/Engine/Private/RepLayout.cpp |
bool MoveMappedObjectToUnmapped
&40;
FReceivingRepState &42;restrict RepState,
struct FNetDeltaSerializeInfo & Params,
const FNetworkGUID & GUID
&41; const
Remarks
Called to indicate that the object referenced by the FNetworkGUID is no longer mapped. This can happen if the Object was destroyed, if its level was streamed out, or for any other reason that may cause the Server (or client) to no longer be able to properly reference the object. Note, it's possible the object may become valid again later.
Parameters
Name | Description |
---|---|
RepState | The RepState that holds a reference to the object. This is expected to be valid. |
GUID | The Network GUID of the object to unmap. |
Params | Delta Serialization Params used for Custom Delta Properties. |