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Unreal Engine C++ API Reference > Runtime > Engine > Net
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/UnrealNetwork.h |
Include | #include "Net/UnrealNetwork.h" |
Syntax
struct FNetworkReplayDelegates
Constants
Name | Description |
---|---|
GetOverridableVersionDataForHeaderRead | Game Overridable Header Version Data |
GetOverridableVersionDataForHeaderWrite | |
OnPauseChannelsChanged | Delegate for external systems to be notified when channels are paused during playback, usually waiting for data to be available. |
OnPreScrub | Global delegate called one time prior to scrubbing |
OnProcessGameSpecificDemoHeader | |
OnProcessGameSpecificFrameData | |
OnReplayIDChanged | Delegate for external systems to be notified when the SessionName has changed (The replay identifier). |
OnReplayPlaybackComplete | Delegate for external systems to be notified when playback ends |
OnReplayPlaybackFailure | Public delegate to be notified when replay playback failed |
OnReplayRecordingComplete | Public Delegate for external systems to be notified when replay recording is about to finish. |
OnReplayRecordingStartAttempt | Public Delegate for external systems to be notified when replay recording is about to start. |
OnReplayScrubComplete | Public delegate for external systems to be notified when scrubbing is complete. |
OnReplayStarted | Public delegate for external systems to be notified when a replay begins |
OnReplayStartFailure | Public delegate to be notified when a replay failed to start |
OnScrubTeardown | |
OnWriteGameSpecificDemoHeader | Game specific demo headers |
OnWriteGameSpecificFrameData | Game specific per frame data |