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Unreal Engine C++ API Reference > Runtime > Engine > Net > FNetworkReplayDelegates
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/UnrealNetwork.h |
Include | #include "Net/UnrealNetwork.h" |
Syntax
static OnReplayScrubComplete;
Remarks
Public delegate for external systems to be notified when scrubbing is complete. Only called for successful scrub.