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Unreal Engine C++ API Reference > Runtime > Engine > Net
Inheritance Hierarchy
- FNetBitWriter
- FOutBunch
- FControlChannelOutBunch
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/DataBunch.h |
Include | #include "Net/DataBunch.h" |
Syntax
struct FControlChannelOutBunch : public FOutBunch
Remarks
Out bunch for the control channel (special restrictions)
Constructors
Type | Name | Description | |
---|---|---|---|
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FControlChannelOutBunch
(
UChannel* InChannel, |
Operators
Type | Name | Description | |
---|---|---|---|
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FArchive & | operator<<
(
FName& Name |
|
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FArchive & | operator<<
(
UObject*& Object |