Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Net
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ABandwidthTestActor
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/BandwidthTestActor.h |
Include | #include "Net/BandwidthTestActor.h" |
Syntax
class ABandwidthTestActor : public AActor
Remarks
This ABandwidthTestActor class is used to generate an easily controllable amount of bandwidth. It uses property replication to generate it's traffic via a NetDeltaSerializer struct Note that the property data is never stored in memory on the simulated clients
Variables
Type | Name | Description | |
---|---|---|---|
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FBandwidthTestGenerator | BandwidthGenerator |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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void | StartBandwidthSpike
(
float SpikeInKilobytes, |
|
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void | StartGeneratingBandwidth
(
float BandwidthInKilobytesPerSec |
|
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void |