 |
uint8: 1 |
bAllowDistanceField |
Whether to allow distance field to be computed for this mesh. |
 |
uint8: 1 |
bBakeVertexDataToMesh |
Whether or not vertex data such as vertex colours should be baked into the resulting mesh |
 |
uint8: 1 |
bComputedLightMapResolution |
Whether or not the lightmap resolution should be computed by summing the lightmap resolutions for the input Mesh Components |
 |
uint8: 1 |
bGenerateLightMapUV |
Whether to generate lightmap UVs for a merged mesh |
 |
uint8: 1 |
bIncludeImposters |
Whether or not to include any imposter LODs that are part of the source static meshes |
 |
uint8: 1 |
bMergeEquivalentMaterials |
Whether to attempt to merge materials that are deemed equivalent. |
 |
uint8: 1 |
bMergeMaterials |
Whether to merge source materials into one flat material, ONLY available when LOD Selection Type is set to LowestDetailLOD |
 |
uint8: 1 |
bMergeMeshSockets |
Whether to merge sockets |
 |
uint8: 1 |
bMergePhysicsData |
Whether to merge physics data (collision primitives) |
 |
uint8: 1 |
bPivotPointAtZero |
Whether merged mesh should have pivot at world origin, or at first merged component otherwise |
 |
uint8: 1 |
bReuseMeshLightmapUVs |
Whether to attempt to re-use the source mesh's lightmap UVs when baking the material or always generate a new set. |
 |
uint8: 1 |
bSupportRayTracing |
Whether ray tracing will be supported on this mesh. |
 |
uint8: 1 |
bUseLandscapeCulling |
Whether or not to use available landscape geometry to cull away invisible triangles |
 |
uint8: 1 |
bUseTextureBinning |
Whether or not to calculate varying output texture sizes according to their importance in the final atlas texture |
 |
uint8: 1 |
bUseVertexDataForBakingMaterial |
Whether or not vertex data such as vertex colours should be used when baking out materials |
 |
int32 |
GutterSize |
The gutter (in texels) to add to each sub-chart for our baked-out material for the top mip level |
 |
EMeshLODSelectionType |
LODSelectionType |
Which selection mode should be used when generating the merged static mesh |
 |
FMaterialProxySettings |
MaterialSettings |
Material simplification |
 |
EMeshMergeType |
MergeType |
|
 |
FMeshNaniteSettings |
NaniteSettings |
Settings related to building Nanite data. |
 |
EUVOutput[8] |
OutputUVs |
Whether to output the specified UV channels into the merged mesh (only if the source meshes contain valid UVs for the specified channel) |
 |
int32 |
SpecificLOD |
A given LOD level to export from the source meshes, used if LOD Selection Type is set to SpecificLOD |
 |
int32 |
TargetLightMapResolution |
The lightmap resolution used both for generating lightmap UV coordinates, and also set on the generated static mesh |