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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/MeshMerge > API/Runtime/Engine/MeshMerge/FMeshMergingSettings
Syntax
UPROPERTY (EditAnywhere, Category=MaterialSettings)
uint8 bMergeEquivalentMaterials: 1
Remarks
Whether to attempt to merge materials that are deemed equivalent. This can cause artifacts in the merged mesh if world position/actor position etc. is used to determine output color.