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Unreal Engine C++ API Reference > Runtime > Engine > Materials > UMaterialInterface
- UMaterialInterface::UpdateLightmassTextureTracking()
- UMaterialInstance::UpdateLightmassTextureTracking()
- UMaterial::UpdateLightmassTextureTracking()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialInterface.h |
Include | #include "Materials/MaterialInterface.h" |
virtual bool UpdateLightmassTextureTracking&40;&41;
Remarks
Check if the textures have changed since the last time the material was serialized for Lightmass... Update the lists while in here. NOTE: This will mark the package dirty if they have changed. bool true if the textures have changed. false if they have not.