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Unreal Engine C++ API Reference > Runtime > Engine > Materials > UMaterialInterface
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialInterface.h |
Include | #include "Materials/MaterialInterface.h" |
Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialInterface.cpp |
static void SetGlobalRequiredFeatureLevel
&40;
ERHIFeatureLevel::Type FeatureLevel,
bool bShouldCompile
&41;
Remarks
Set which feature levels all materials should compile to. GMaxRHIFeatureLevel is always compiled.