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Unreal Engine C++ API Reference > Runtime > Engine > Materials > UMaterialInterface
- UMaterialInterface::IsDependent_Concurrent()
- UMaterialInstance::IsDependent_Concurrent()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialInterface.h |
Include | #include "Materials/MaterialInterface.h" |
virtual bool IsDependent_Concurrent
&40;
UMaterialInterface &42; TestDependency,
TMicRecursionGuard RecursionGuard
&41;
Remarks
Same as above, but can be called concurrently