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Unreal Engine C++ API Reference > Runtime > Engine > Materials > UMaterialInterface > GetMaterialResource
- UMaterialInterface::GetMaterialResource()
- UMaterialInstance::GetMaterialResource()
- UMaterial::GetMaterialResource()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialInterface.h |
Include | #include "Materials/MaterialInterface.h" |
virtual const FMaterialResource &42; GetMaterialResource
&40;
ERHIFeatureLevel::Type InFeatureLevel,
EMaterialQualityLevel::Type QualityLevel
&41; const
Remarks
Get the static permutation resource if the instance has one
- the appropriate FMaterialResource if one exists, otherwise NULL