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Unreal Engine C++ API Reference > Runtime > Engine > Materials > UMaterialInstanceDynamic
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialInstanceDynamic.h |
Include | #include "Materials/MaterialInstanceDynamic.h" |
Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialInstanceDynamic.cpp |
float K2_GetScalarParameterValueByInfo
&40;
const FMaterialParameterInfo & ParameterInfo
&41;
Remarks
Get the current scalar (float) parameter value from an MID, using MPI (to allow access to layer parameters)