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Unreal Engine C++ API Reference > Runtime > Engine > Materials > UMaterialInstanceDynamic
- UMaterialInterface::GetOpacityMaskClipValue()
- UMaterialInstance::GetOpacityMaskClipValue()
- UMaterialInstanceDynamic::GetOpacityMaskClipValue()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialInstanceDynamic.h |
Include | #include "Materials/MaterialInstanceDynamic.h" |
Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialInstance.cpp |
virtual float GetOpacityMaskClipValue&40;&41; const
Remarks
Material base property overrides. MIDs cannot override these so they just grab from their parent.