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Unreal Engine C++ API Reference > Runtime > Engine > Materials > UMaterialInstance > UpdateStaticPermutation
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialInstance.h |
Include | #include "Materials/MaterialInstance.h" |
Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialInstance.cpp |
void UpdateStaticPermutation
&40;
const FStaticParameterSet & NewParameters,
FMaterialInstanceBasePropertyOverrides & NewBasePropertyOverrides,
const bool bForceStaticPermutationUpdate,
FMaterialUpdateContext &42; MaterialUpdateContext
&41;
Remarks
Sets new static parameter overrides on the instance and recompiles the static permutation resources if needed (can be forced with bForceRecompile). Can be passed either a minimal parameter set (overridden parameters only) or the entire set generated by GetStaticParameterValues(). Can also trigger recompile based on new set of FMaterialInstanceBasePropertyOverrides