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Unreal Engine C++ API Reference > Runtime > Engine > Materials > UMaterialInstance
- UMaterialInterface::GetUsedTextures()
- UMaterialInstance::GetUsedTextures()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialInstance.h |
Include | #include "Materials/MaterialInstance.h" |
Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialInstance.cpp |
virtual void GetUsedTextures
&40;
TArray< UTexture &42; > & OutTextures,
EMaterialQualityLevel::Type QualityLevel,
bool bAllQualityLevels,
ERHIFeatureLevel::Type FeatureLevel,
bool bAllFeatureLevels
&41; const
Remarks
Return the textures used to render this material.