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Unreal Engine C++ API Reference > Runtime > Engine > Materials > UMaterialInstance
- UMaterialInterface::CheckMaterialUsage_Concurrent()
- UMaterialInstance::CheckMaterialUsage_Concurrent()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialInstance.h |
Include | #include "Materials/MaterialInstance.h" |
Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialInstance.cpp |
virtual bool CheckMaterialUsage_Concurrent
&40;
const EMaterialUsage Usage
&41; const
Remarks
Same as above but is valid to call from any thread. In the editor, this might spin and stall for a shader compile