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Unreal Engine C++ API Reference > Runtime > Engine > Materials > UMaterialInstance
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialInstance.h |
Include | #include "Materials/MaterialInstance.h" |
Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialInstance.cpp |
void CacheResourceShadersForCooking
&40;
EShaderPlatform ShaderPlatform,
TArray< FMaterialResource &42; > & OutCachedMaterialResources,
EMaterialShaderPrecompileMode PrecompileMode,
const ITargetPlatform &42; TargetPlatform,
bool bBlocking
&41;
Remarks
Cache resource shaders for rendering on the given shader platform. If a matching shader map is not found in memory or the DDC, a new one will be compiled. The results will be applied to this FMaterial in the renderer when they are finished compiling. Note: This modifies material variables used for rendering and is assumed to be called within a FMaterialUpdateContext!