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Unreal Engine C++ API Reference > Runtime > Engine > Materials > UMaterialFunction
- UMaterialFunctionInterface::HasFlippedCoordinates()
- UMaterialFunction::HasFlippedCoordinates()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialFunction.h |
Include | #include "Materials/MaterialFunction.h" |
Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp |
virtual bool HasFlippedCoordinates&40;&41; const
Remarks
Checks whether a Material Function is arranged in the old style, with inputs flowing from right to left