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Unreal Engine C++ API Reference > Runtime > Engine > Materials > UMaterialExpressionVolumetricAdvancedMaterialOutput
Syntax
FExpressionInput MultiScatteringOcclusion
Remarks
Multi-scattering approximation: represents how much occlusion will be reduced for each successive octave. Valid range is [0,1], from low to high occlusion. Defaults to ConstMultiScatteringOcclusion from properties panel if not specified.