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Unreal Engine C++ API Reference > Runtime > Engine > Materials > UMaterialExpressionVolumetricAdvancedMaterialOutput
Syntax
FExpressionInput MultiScatteringEccentricity
Remarks
Multi-scattering approximation: represents how much the phase will become isotropic for each successive octave. Valid range is [0,1], from anisotropic to isotropic phase. Defaults to ConstMultiScatteringEccentricity from properties panel if not specified.