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Unreal Engine C++ API Reference > Runtime > Engine > Materials > UMaterialExpressionVolumetricAdvancedMaterialOutput
Syntax
FExpressionInput MultiScatteringContribution
Remarks
Multi-scattering approximation: represents how much contribution each successive octave will add. Valid range is [0,1], from low to high contribution. Defaults to ConstMultiScatteringContribution from properties panel if not specified.