Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterialExpressionVolumetricAdv-_1
Syntax
uint32 MultiScatteringApproximationOctaveCount
Remarks
How many octave to use for the multiple-scattering approximation. This makes the shader more expensive so you should only use 0 or 1 for better performance, and tweak multiple scattering parameters accordingly. 0 means single scattering only. The maximum value is 2 (expenssive).