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Unreal Engine C++ API Reference > Runtime > Engine > Materials > UMaterialExpressionVolumetricAdvancedMaterialOutput
Syntax
uint32 MultiScatteringApproximationOctaveCount
Remarks
How many octave to use for the multiple-scattering approximation. This makes the shader more expensive so you should only use 0 or 1 for better performance, and tweak multiple scattering parameters accordingly. 0 means single scattering only. The maximum value is 2 (expenssive).