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Unreal Engine C++ API Reference > Runtime > Engine > Materials > UMaterialExpressionVolumetricAdvancedMaterialOutput
Syntax
float ConstPhaseG2
Remarks
Only used if PhaseG2 is not hooked up. Parameter 'g' input to the second phase function describing how much forward(g<0) or backward (g>0) light scatter around. Valid range is [-1,1].