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Unreal Engine C++ API Reference > Runtime > Engine > Materials > UMaterialExpressionVolumetricAdvancedMaterialOutput
Syntax
float ConstMultiScatteringOcclusion
Remarks
Only used if MultiScatteringOcclusion is not hooked up. Multi-scattering approximation: represents how much occlusion will be reduced for each successive octave. Valid range is [0,1], from low to high occlusion.