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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterialExpressionStrataSlabBSD-
Syntax
uint32 bUseSSSDiffusion: 1
Remarks
Whether to use light diffusion (i.e., SSS diffusion) or wrap-approximation for material with scattering behavior. This option trades quality over performance and will result into visual differences.