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Unreal Engine C++ API Reference > Runtime > Engine > Materials > UMaterialExpressionMaterialFunctionCall
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionMaterialFunctionCall.h |
Include | #include "Materials/MaterialExpressionMaterialFunctionCall.h" |
Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp |
void UpdateFromFunctionResource
&40;
bool bRecreateAndLinkNode
&41;
Remarks
Update FunctionInputs and FunctionOutputs from the MaterialFunction. This must be called to keep the inputs and outputs up to date with the function being used.