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Unreal Engine C++ API Reference > Runtime > Engine > Materials > UMaterialExpressionCustomOutput
- UMaterialExpressionCustomOutput::GetNumOutputs()
- UMaterialExpressionTangentOutput::GetNumOutputs()
- UMaterialExpressionBentNormalCustomOutput::GetNumOutputs()
- UMaterialExpressionAbsorptionMediumMaterialOutput::GetNumOutputs()
- UMaterialExpressionThinTranslucentMaterialOutput::GetNumOutputs()
- UMaterialExpressionSubsurfaceMediumMaterialOutput::GetNumOutputs()
- UMaterialExpressionSingleLayerWaterMaterialOutput::GetNumOutputs()
- UMaterialExpressionRuntimeVirtualTextureOutput::GetNumOutputs()
- UMaterialExpressionLandscapePhysicalMaterialOutput::GetNumOutputs()
- UMaterialExpressionLandscapeGrassOutput::GetNumOutputs()
- UMaterialExpressionVolumetricAdvancedMaterialOutput::GetNumOutputs()
- UMaterialExpressionVolumetricCloudEmptySpaceSkippingOutput::GetNumOutputs()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionCustomOutput.h |
Include | #include "Materials/MaterialExpressionCustomOutput.h" |
virtual int32 GetNumOutputs&40;&41; const
Remarks
Override to enable multiple outputs.