Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMaterialExpression
- UMaterialExpressionTextureBase
- UMaterialExpressionTextureSample
- UMaterialExpressionTextureSampleParameter
- UMaterialExpressionTextureSampleParameter2D
- UMaterialExpressionAntialiasedTextureMask
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionAntialiasedTextureMask.h |
| Include | #include "Materials/MaterialExpressionAntialiasedTextureMask.h" |
Syntax
class UMaterialExpressionAntialiasedTextureMask : public UMaterialExpressionTextureSampleParameter2D
Variables
| Type | Name | Description | |
|---|---|---|---|
| TEnumAsByte< enum ETextureColorChannel > | Channel | ||
| float | Threshold |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UMaterialExpressionAntialiasedTextureMask
(
const FObjectInitializer& ObjectInitializer |
Overridden from UMaterialExpressionTextureSampleParameter
| Type | Name | Description | |
|---|---|---|---|
| void | Sets the default texture if none is set | ||
| bool | TextureIsValid
(
UTexture* InTexture, |
Return true if the texture is a movie texture |
Overridden from UMaterialExpression
| Type | Name | Description | |
|---|---|---|---|
| int32 | Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression | |
| void | GetCaption
(
TArray< FString >& OutCaptions |
Returns the text to display on the material expression (in the material editor). |