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Unreal Engine C++ API Reference > Runtime > Engine > Materials > UMaterialExpression
- UObject::Serialize()
- UMaterialExpression::Serialize()
- UMaterialExpressionBreakMaterialAttributes::Serialize()
- UMaterialExpressionFeatureLevelSwitch::Serialize()
- UMaterialExpressionLandscapeLayerSwitch::Serialize()
- UMaterialExpressionClamp::Serialize()
- UMaterialExpressionSwitch::Serialize()
- UMaterialExpressionLandscapeLayerBlend::Serialize()
- UMaterialExpressionSpeedTree::Serialize()
- UMaterialExpressionMakeMaterialAttributes::Serialize()
- UMaterialExpressionCustom::Serialize()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpression.h |
Include | #include "Materials/MaterialExpression.h" |
Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp |
virtual void Serialize
&40;
FStructuredArchive::FRecord Record
&41;
Remarks
Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.