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Unreal Engine C++ API Reference > Runtime > Engine > Materials > UMaterialExpression
- UMaterialExpression::IsInputConnectionRequired()
- UMaterialExpressionBreakMaterialAttributes::IsInputConnectionRequired()
- UMaterialExpressionQualitySwitch::IsInputConnectionRequired()
- UMaterialExpressionShadingPathSwitch::IsInputConnectionRequired()
- UMaterialExpressionFeatureLevelSwitch::IsInputConnectionRequired()
- UMaterialExpressionCurveAtlasRowParameter::IsInputConnectionRequired()
- UMaterialExpressionChannelMaskParameter::IsInputConnectionRequired()
- UMaterialExpressionSetMaterialAttributes::IsInputConnectionRequired()
- UMaterialExpressionGetMaterialAttributes::IsInputConnectionRequired()
- UMaterialExpressionBlendMaterialAttributes::IsInputConnectionRequired()
- UMaterialExpressionDataDrivenShaderPlatformInfoSwitch::IsInputConnectionRequired()
- UMaterialExpressionMaterialAttributeLayers::IsInputConnectionRequired()
- UMaterialExpressionMaterialFunctionCall::IsInputConnectionRequired()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpression.h |
Include | #include "Materials/MaterialExpression.h" |
Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp |
virtual bool IsInputConnectionRequired
&40;
int32 InputIndex
&41; const